advent /'ædv,ɛnt/
共發現 6 筆關於 [advent] 的資料 (解釋內文之英文單字均可再點入查詢)
資料來源(1): pydict data [pydict]
advent
來到,來臨,耶穌降臨時
資料來源(2): Webster's Revised Unabridged Dictionary (1913) [web1913]
Advent \Ad`vent\, n. [L. adventus, fr. advenire, adventum: cf.
F. avent. See {Advene}.]
1. (Eccl.) The period including the four Sundays before
Christmas.
{Advent Sunday} (Eccl.), the first Sunday in the season of
Advent, being always the nearest Sunday to the feast of
St. Andrew (Now. 30). --Shipley.
2. The first or the expected second coming of Christ.
3. Coming; any important arrival; approach.
Death's dreadful advent. --Young.
Expecting still his advent home. --Tennyson.
資料來源(3): WordNet (r) 2.0 [wn]
advent
n 1: arrival that has been awaited (especially of something
momentous); "the advent of the computer" [syn: {coming}]
2: the season including the four Sundays preceding Christmas
3: (Christian theology) the reappearance of Jesus as judge for
the Last Judgment [syn: {Second Coming}, {Second Coming of
Christ}, {Second Advent}, {Parousia}]
資料來源(4): U.S. Gazetteer (1990) [gazetteer]
Advent, WV
Zip code(s): 25231
資料來源(5): Jargon File (4.3.1, 29 Jun 2001) [jargon]
ADVENT /ad'vent/ n. The prototypical computer adventure game, first
designed by Will Crowther on the {PDP-10} in the mid-1970s as an attempt
at computer-refereed fantasy gaming, and expanded into a puzzle-oriented
game by Don Woods at Stanford in 1976. (Woods had been one of the
authors of {INTERCAL}.) Now better known as Adventure or Colossal Cave
Adventure, but the {{TOPS-10}} operating system permitted only
six-letter filenames. See also {vadding}, {Zork}, and {Infocom}.
This game defined the terse, dryly humorous style since expected in
text adventure games, and popularized several tag lines that have become
fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I
see no X here" (for some noun X). "You are in a maze of twisty little
passages, all alike." "You are in a little maze of twisty passages, all
different." The `magic words' {xyzzy} and {plugh} also derive from this
game.
Crowther, by the way, participated in the exploration of the Mammoth &
Flint Ridge cave system; it actually _has_ a `Colossal Cave' and a
`Bedquilt' as in the game, and the `Y2' that also turns up is cavers'
jargon for a map reference to a secondary entrance.
ADVENT sources are available for FTP at
`ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z'.
There is a Colossal Cave Adventure page
(http://people.delphi.com/rickadams/adventure/index.html).
資料來源(6): Free On-line Dictionary of Computing [foldoc]
ADVENT
<games> /ad'vent/ The prototypical computer {Adventure} game,
first implemented by Will Crowther for a {CDC} computer
(probably the 6600?) as an attempt at computer-refereed
fantasy gaming.
ADVENT was ported to the {PDP-10}, and expanded to the
350-point {Classic} puzzle-oriented version, by Don Woods of
the {Stanford Artificial Intelligence Laboratory} (SAIL). The
game is now better known as Adventure, but the {TOPS-10}
{operating system} permitted only six-letter filenames. All
the versions since are based on the SAIL port.
David Long of the {University of Chicago} Graduate School of
Business Computing Facility (which had two of the four
{DEC20}s on campus in the late 1970s and early 1980s) was
responsible for expanding the cave in a number of ways, and
pushing the point count up to 500, then 501 points. Most of
his work was in the data files, but he made some changes to
the {parser} as well.
This game defined the terse, dryly humorous style now expected
in text adventure games, and popularised several tag lines
that have become fixtures of hacker-speak: "A huge green
fierce snake bars the way!" "I see no X here" (for some noun
X). "You are in a maze of twisty little passages, all alike."
"You are in a little maze of twisty passages, all different."
The "magic words" {xyzzy} and {plugh} also derive from this
game.
Crowther, by the way, participated in the exploration of the
Mammoth & Flint Ridge cave system; it actually *has* a
"Colossal Cave" and a "Bedquilt" as in the game, and the "Y2"
that also turns up is cavers' jargon for a map reference to a
secondary entrance.
See also {vadding}.
[Was the original written in Fortran?]
[{Jargon File}]
(1996-04-01)